WOLF RPG Editor Guide
WOLF RPG Editor Guide  /  Essential Knowledge  /  Creating your first event
Essential Knowledge

Creating your first event

Create a new chicken event in the Sample Game's "Sample Map A" that says "Cock-a-doodle-doo♪" when the player talks to it.

※ What is an event? For now, think of an event as "an RPG villager or creature that does or says something when you interact with it". That's all you need to know for now.

1

Select the map

Open the Map Selection window by clicking the icon, then select "1: Sample Map A."

Select the map
2

Switch the map layer

Switch to the Event Layer . Right-click near the area just above the tranfer destination position. A menu like the one on the right will appear.

Select "Create/Edit Event."

Switch the map layer
3

Create a new event

The Event Settings window will appear, as shown on the right.

Create a new event
4

Set the event graphics

Let's set the event's walking sprite first. To do that, double-click the area highlighted in red.

Set the event graphics
5

Change the facing direction

A window like the one on the right will appear. Select "Animal_Chicken.png" and click "OK".

※ Tip: You can click the character image in the right-hand preview area to change the direction the character is facing.
Change the facing direction
6

Great work!

The chicken sprite has now been successfully assigned to the event.

Great work!
7

Let's make it talk

Next, let's add some dialogue for the chicken.

Click the button in the lower-right corner of the Event Window: "■ Open Command Window ■"

Let's make it talk
8

Open Command Window

The "Command Window" will now open. Make sure the selected tab is "Show Message", as shown on the right.

Open Command Window
9

Add Show Message command

In the text input field, type what the chicken says. Something like: "Cock-a-doodle-doo♪", and click the "Insert" button.

Add Show Message command
10

Double-check the event settings

If your event looks like the example shown on the right, you’ve set it up correctly.

By default, the event Trigger is already set to "Confirm key". This means the event will activate when the player presses the key while facing it.

Double-check the event settings
11

Remember to save it!

Click the "Save (Entire Map)" button in the lower-right corner of the Event window. Then click "Test Play (F9)". This will save the map with the new event and start a test play session.

Remember to save it!
12

Let's play test

At the title screen, select "New Game".

After the introduction finishes, walk up to the chicken you just created, and press the Confirm Key while facing it.

The chicken should say: "Cock-a-doodle-doo♪"

Great job, and congratulations on creating your first event!

Let's play test
Extra Note

What is the "Name" field actually used for?

When you assign a sprite to an event, the filename is automatically entered in the "Name" field.

However, you're free to change it to anything you like, such as "Cock-a-doodle-doo", "Talking Chicken" or just "Chicken".

When you place your cursor over an event while editing the Event Layer, the event's name will appear in the title bar.

That's all it does, so giving it a cool name won’t grant it any special powers 😊

Extra Note: Creating your first event

※ This is a faithful translation of the original guide, with minor editorial additions (terminology notes, extra examples, beginner-friendly clarifications) and updated screenshots, while preserving the original intent and instructions.

This page is a translation of content created by SmokingWOLF, with the author's permission to translate and publish. View original