WOLF RPG Editor Guide
WOLF RPG Editor Guide  /  Essential Knowledge  /  Understanding the "Title" map
Essential Knowledge

Understanding the "Title" map

In the sample data, the "0: Title" map contains exactly one event called "Title Event". This page explains what that event does.

(Content is based on Ver1.16; event commands may differ in newer versions.)

The sample game's Title screen from the 0: Title map
↑ This is the "Title Event" inside the "0: Title" map.

1

What does the "Title Event" do?

In broad strokes, it performs the following steps:

1. The moment the game starts, it displays the title image.

2. It presents the player with the choices: "Start", "Continue", and "End Game".

3.1. Choosing "Start" triggers a map transfer and Wolfar gives the game introduction.

3.2. Choosing "Continue" displays the Load screen.

Let's look at the actual event to see the specific settings and processes that make this work.

Understanding the "Title" map
2

Open the event

Click "0: Title" in the Map Selector window to open the Title map.

Right-click the single event in the center and select "Create/Edit Event".

Open the event
3

View the event window

The window on the right will appear.

Focus on the "Trigger Condition" and the Event Command list on the right.

View the event window
4

Trigger Condition: "Auto-execute"

Notice that the Trigger Condition is set to "Auto-execute".

This means the event will run automatically whenever the player is anywhere on the same map.

In other words, as long as the game start position is set somewhere on the "0: Title" map, the title screen sequence will run no matter where on that map the player starts.

Trigger Condition: "Auto-execute"
5

Detailed process contents

Here is the "Title" event's command list with annotations. There is a lot here, but for now just glance over the section handling the "Start" choice.


6

What are the key points?

This "Title" event can be reused in your own game with a few small changes, keeping these points in mind:

1. Change the "Transfer to Sample Map A" step (see Step 5) when "Start" is selected, to point to the starting location in your own game.

2. Also modify or delete the "Game Opening Sequence" section (see Step 5) to match your game.

If you're unsure, just press Del to delete the messages that say "Message: Wolfar\n..."!

※[Warning!] If you accidentally delete the "Location Transfer" command above the "Game Opening Sequence", you will be trapped on the title screen! This is a common mistake, so please be careful.

※ This is a faithful translation of the original guide, with minor editorial additions (terminology notes, extra examples, beginner-friendly clarifications) and updated screenshots, while preserving the original intent and instructions.

This page is a translation of content created by SmokingWOLF, with the author's permission to translate and publish. View original